Rule set 0:

I must take...
% Must take weaker ( turns)
% Must take ( turns)
% Must take weakest ( turns)
% Must take with strongest ( turns)
% Take protected if stronger ( turns)
% Must take with pawns ( turns)
% Must take unprotected or stonger ( turns)
% Must take strongest ( turns)
% Must take with weakest ( turns)
I must attack...
% I must attack ( turns)
% I must attack or capture ( turns)
% I must attack if protected > ( turns)
% I must attack if protected > or capture stronger ( turns)
% I must attack if not attacked ( turns)
I can't take...
% Can't capture stronger ( turns)
% Can't capture from check ( turns)
% King can't capture from check ( turns)
% Can't capture ( turns)
% Can't capture first ( turns)
% Can't capture unprotected ( turns)
% Can't capture stronger protected ( turns)
% Can take only weakest ( turns)
% Can't capture with captured piece type ( turns)
% Can't capture stronger piece with captured piece type ( turns)
% Can't capture times in a row ( turns)
% Can't capture times in a row with same piece type ( turns)
% Can't capture stronger times in a row ( turns)
% Can't capture stronger times in a row with same piece type ( turns)
% Can't capture times in a row with same piece ( turns)
% Can't capture capturer ( turns)
% Can't capture stronger capturer ( turns)
% Can't capture after your capture ( turns)
% Can't capture stronger after your capture ( turns)
% Can capture only after your capture ( turns)
% Can't capture after checking ( turns)
% Can't capture stronger/unprotected after checked ( turns)
I must prevent your attack...
% Remove your attack if > ( turns)
% Remove your attack not capture if > ( turns)
% Can't move into > attacks ( turns)
% Can't move into > attacks without capture ( turns)
% Can't move into attack by weaker without capture ( turns)
% Can't move into attack unprotected without capture ( turns)
% Decrease your attack count ( turns)
% Decrease your attack count or capture ( turns)
% Minimize your attack count ( turns)
% Min your attack count or capture ( turns)
% Min your decrementing attack count ( turns)
% Min your decrementing attack count or capture ( turns)
% Can't increase your attack count ( turns)
% Can't move into attack by capturing weaker ( turns)
I must threaten my piece...
% Move into attack ( turns)
% Increase your attack count after check ( turns)
My piece is locked...
% Move only pawns until you capture value ( turns)
% Can't move if attacked > ( turns)
% Move only attacked > ( turns)
% Move only attacked > without capture ( turns)
% Can move only random piece types ( turns)
% Randomly disable % pieces ( turns)
% Can't move same piece times in a row ( turns)
% Can't move same piece type times in a row ( turns)
% Move each piece type every turns
% Move King every turns
% Move Pawn every turns
% Move Queen every turns
% Move King after capturing
% Can't move if next to > your pieces ( turns)
My moves are limited...
% Random move if balance not in , ( turns)
% Random move ( turns)
% Pawns move only 1 square ( turns)
% Randomly disable % moves ( turns)
% Can't move to next to > your pieces ( turns)
% Retreat if next to > your pieces or total > ( turns)
% Bishop can move only - squares ( turns)
% Rook can move only - squares ( turns)
% Queen can move only - squares ( turns)
% Bishop can move or capture only - squares ( turns)
% Rook can move or capture only - squares ( turns)
% Queen can move or capture only - squares ( turns)
% Free back lines or capture if invaded ( turns)
% Cant move > squares if < near your king
Stockfish...
% Stockfish best move (depth , skill )
% Stockfish best available move (depth )
% Stockfish best moves (depth )
% Prohibit Stockfish best move (depth )
% Prohibit Stockfish best moves if pv< (dpt , rt< )
Simple chess AI...
% SimpleChessAI best move (depth )
% SimpleChessAI best move bad position (depth )
I must protect...
% Move to protection ( turns)
% Move to protection or capture ( turns)
% Move to max protection ( turns)
% Move to max protection or capture ( turns)
% Increase protect count ( turns)
% Increase protect count or capture ( turns)
% Max protect count ( turns)
% Max incrementing protect count ( turns)
% Max protect count or capture ( turns)
% Max incrementing protect count or capture ( turns)
Rule control...
% Remove rules if score <
% Remove rules if material <
% Remove rules after you capture ( turns)
% Remove rules after I capture ( turns)
I can't protect...
% Decrease protect count ( turns)
% Decrease protect count or capture if > ( turns)
% Min protect count ( turns)
% Min protect count or capture ( turns)
% Min decrementing protect count ( turns)
% Min decrementing protect count or capture ( turns)
% Can't increase protect count ( turns)
% Strip king if your queen < away ( turns)
% Cut out king if your queen < away ( turns)
% Promote king if your queen < away ( turns)
Position evaluation...
% Move to worse position ( turns)
% Move to worst position ( turns)
% Move to worst position after capturing ( turns)
% Move to worst position if decreasing ( turns)
% Move to worse position or capture ( turns)
% Move to worst position or capture ( turns)
% Move to worst position if decreasing or capture ( turns)
% Move to better position ( turns)
% Move to best position ( turns)
% Move to best position if increasing ( turns)
% Move to better position or capture ( turns)
% Move to best position or capture ( turns)
% Move to best position if increasing or capture ( turns)
I can't attack...
% Lessen attacks if your> or total> ( turns)
% Lessen attacks or capture if your> or total> ( turns)
% Min attack count ( turns)
% Min attack count or capture ( turns)
% Min decrementing attack count ( turns)
% Min decrementing attack count or capture ( turns)
% Can't increase attack count > ( turns)
% Can't checkmate if your queen < away ( turns)
Rule set name: