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Rule set 0:
I must take...
%
Must take weaker (
turns)
%
Must take (
turns)
%
Must take weakest (
turns)
%
Must take with strongest (
turns)
%
Take protected if stronger (
turns)
%
Must take with pawns (
turns)
%
Must take unprotected or stonger (
turns)
%
Must take strongest (
turns)
%
Must take with weakest (
turns)
I must attack...
%
I must attack (
turns)
%
I must attack or capture (
turns)
%
I must attack if protected >
(
turns)
%
I must attack if protected >
or capture stronger (
turns)
%
I must attack if not attacked (
turns)
I can't take...
%
Can't capture stronger (
turns)
%
Can't capture from check (
turns)
%
King can't capture from check (
turns)
%
Can't capture (
turns)
%
Can't capture first (
turns)
%
Can't capture unprotected (
turns)
%
Can't capture stronger protected (
turns)
%
Can take only weakest (
turns)
%
Can't capture with captured piece type (
turns)
%
Can't capture stronger piece with captured piece type (
turns)
%
Can't capture
times in a row (
turns)
%
Can't capture
times in a row with same piece type (
turns)
%
Can't capture stronger
times in a row (
turns)
%
Can't capture stronger
times in a row with same piece type (
turns)
%
Can't capture
times in a row with same piece (
turns)
%
Can't capture capturer (
turns)
%
Can't capture stronger capturer (
turns)
%
Can't capture after your capture (
turns)
%
Can't capture stronger after your capture (
turns)
%
Can capture only after your capture (
turns)
%
Can't capture after checking (
turns)
%
Can't capture stronger/unprotected after checked (
turns)
I must prevent your attack...
%
Remove your attack if >
(
turns)
%
Remove your attack not capture if >
(
turns)
%
Can't move into >
attacks (
turns)
%
Can't move into >
attacks without capture (
turns)
%
Can't move into attack by weaker without capture (
turns)
%
Can't move into attack unprotected without capture (
turns)
%
Decrease your attack count (
turns)
%
Decrease your attack count or capture (
turns)
%
Minimize your attack count (
turns)
%
Min your attack count or capture (
turns)
%
Min your decrementing attack count (
turns)
%
Min your decrementing attack count or capture (
turns)
%
Can't increase your attack count (
turns)
%
Can't move into attack by capturing weaker (
turns)
I must threaten my piece...
%
Move into attack (
turns)
%
Increase your attack count after check (
turns)
My piece is locked...
%
Move only pawns until you capture
value (
turns)
%
Can't move if attacked >
(
turns)
%
Move only attacked >
(
turns)
%
Move only attacked >
without capture (
turns)
%
Can move only
random piece types (
turns)
%
Randomly disable
% pieces (
turns)
%
Can't move same piece
times in a row (
turns)
%
Can't move same piece type
times in a row (
turns)
%
Move each piece type every
turns
%
Move King every
turns
%
Move Pawn every
turns
%
Move Queen every
turns
%
Move King after capturing
%
Can't move if next to >
your pieces (
turns)
My moves are limited...
%
Random move if balance not in
,
(
turns)
%
Random move (
turns)
%
Pawns move only 1 square (
turns)
%
Randomly disable
% moves (
turns)
%
Can't move to next to >
your pieces (
turns)
%
Retreat if next to >
your pieces or total >
(
turns)
%
Bishop can move only
-
squares (
turns)
%
Rook can move only
-
squares (
turns)
%
Queen can move only
-
squares (
turns)
%
Bishop can move or capture only
-
squares (
turns)
%
Rook can move or capture only
-
squares (
turns)
%
Queen can move or capture only
-
squares (
turns)
%
Free back lines or capture if invaded (
turns)
%
Cant move >
squares if <
near your king
Stockfish...
%
Stockfish best move (depth
, skill
)
%
Stockfish best available move (depth
)
%
Stockfish
best moves (depth
)
%
Prohibit Stockfish best move (depth
)
%
Prohibit Stockfish best moves if pv<
(dpt
, rt<
)
Simple chess AI...
%
SimpleChessAI best move (depth
)
%
SimpleChessAI best move bad position (depth
)
I must protect...
%
Move to protection (
turns)
%
Move to protection or capture (
turns)
%
Move to max protection (
turns)
%
Move to max protection or capture (
turns)
%
Increase protect count (
turns)
%
Increase protect count or capture (
turns)
%
Max protect count (
turns)
%
Max incrementing protect count (
turns)
%
Max protect count or capture (
turns)
%
Max incrementing protect count or capture (
turns)
Rule control...
%
Remove rules if score <
%
Remove rules if material <
%
Remove rules after you capture (
turns)
%
Remove rules after I capture (
turns)
I can't protect...
%
Decrease protect count (
turns)
%
Decrease protect count or capture if >
(
turns)
%
Min protect count (
turns)
%
Min protect count or capture (
turns)
%
Min decrementing protect count (
turns)
%
Min decrementing protect count or capture (
turns)
%
Can't increase protect count (
turns)
%
Strip king if your queen <
away (
turns)
%
Cut out king if your queen <
away (
turns)
%
Promote king if your queen <
away (
turns)
Position evaluation...
%
Move to worse position (
turns)
%
Move to worst position (
turns)
%
Move to worst position after capturing (
turns)
%
Move to worst position if decreasing (
turns)
%
Move to worse position or capture (
turns)
%
Move to worst position or capture (
turns)
%
Move to worst position if decreasing or capture (
turns)
%
Move to better position (
turns)
%
Move to best position (
turns)
%
Move to best position if increasing (
turns)
%
Move to better position or capture (
turns)
%
Move to best position or capture (
turns)
%
Move to best position if increasing or capture (
turns)
I can't attack...
%
Lessen attacks if your>
or total>
(
turns)
%
Lessen attacks or capture if your>
or total>
(
turns)
%
Min attack count (
turns)
%
Min attack count or capture (
turns)
%
Min decrementing attack count (
turns)
%
Min decrementing attack count or capture (
turns)
%
Can't increase attack count >
(
turns)
%
Can't checkmate if your queen <
away (
turns)
Rule set name:
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