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Gary Gygax [1938-2008] American
Rank: 102
Inventor, Game designer


Ernest Gary Gygax was an American game designer and author best known for co-creating with Dave Arneson the pioneering role-playing game Dungeons & Dragons. Gygax has been described as the father of D&D.

Chance, Design, Experience, Intelligence



QuoteTagsRank
The secret we should never let the gamemasters know is that they don't need any rules.
101
Outside of the mindless sitcoms that the networks thrive on, people able to think generally consider most entertainment is escape in one form or another.
102
Random chance plays a huge part in everybody's life. Chance
103
There is no winning or losing, but rather the value is in the experience of imagining yourself as a character in whatever genre you're involved in, whether it's a fantasy game, the Wild West, secret agents or whatever else. You get to sort of vicariously experience those things. Experience
104
There's a call to adventure. It's something in the inner psyche of humanity, particularly males.
105
Role-playing isn't storytelling. If the dungeon master is directing it, it's not a game.
106
I foresee online gaming changing when there are good audio-visual links connecting the participants, thus approximating play in a face-to-face group.
107
When AI approximates Machine Intelligence, then many online and computer-run RPGs will move towards actual RPG activity. Nonetheless, that will not replace the experience of 'being there,' any more than seeing a theatrical motion picture can replace the stage play. Intelligence
108
Of course as children, we all, in all cultures and societies, learn behavior from observation, imitation, and encouragement of various kinds. So by the suggestion made, we all 'pretend' most of the time.
109
Gaming in general is a male thing. It isn't that gaming is designed to exclude women. Everybody who's tried to design a game to interest a large female audience has failed. And I think that has to do with the different thinking processes of men and women. Design
110
The essence of a role-playing game is that it is a group, cooperative experience.
111
Somebody said they threw their copy of Dungeons and Dragons into the fire, and it screamed. It's a game! The magic spells in it are as real as the gold. Try retiring on that stuff.
112
I hated school, didn't like the discipline.
113
I'm just a risk taker. I have gut instincts.
114
I wasn't popular in the home office because I wasn't chicken. I'm just a risk taker. I have gut instincts.
115

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