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Yuji Horii [1954-0] Japanese
Rank: 101
Designer, Video Game Designer


Yuji Horii is a Japanese video game designer and scenario writer best known as the creator of the seminal Dragon Quest series of role-playing games, supervising and writing the scenario for Chrono Trigger, as well as the first visual novel adventure game Portopia Serial Murder Case.


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I wonder sometimes why the U.S. reviewers are more negative towards turn-based battle systems.
101
For 'Dragon Quest IX,' one of the biggest things was being able to create your own character and your party members, too. The importance of it is that you can customize the face, the name, or something like that, so the party members are really a reflection of you. It becomes more of your own experience.
102
For U.S. television series, I really like 'Dexter.'
103
In Japan, there's a TV series called Jin. It deals with time travel. I like stories about time travel. It's a story about people living in modern day that travel back to the Edo era. Those things really interest me.
104
Where 'Dragon Quest Monsters' originated from was 'Dragon Quest V,' where you had a monster befriending system as a main part: you could actually befriend monsters and have them fight on behalf of your party, as part of your party.
105
When I started, people would come to interview me, and just knowing that I worked in videogames - it was like people wanted to stone me, it was that bad. People thought of video games as kind of a bad thing in society. Now, people that come to interview me, they have grown up with video games, and they know what they are; they've experienced it.
106
It is difficult to meet fan expectations, especially when people say, 'Oh, the last one was the best one.' It creates more pressure each time for the next game to top the last one.
107

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