Login | Register Share:
  Guess quote | Authors | Isles | Contacts

Tony DiTerlizzi [1969-0] American
Rank: 102
Artist


Tony M. DiTerlizzi is an American fantasy artist, children's book creator, and motion picture producer.
In the gaming industry, he is best known for his work in the collectible card game Magic: The Gathering and on the Planescape product line for the Dungeons & Dragons role-playing game. 

Imagination, Amazing, Technology



QuoteTagsRank
If you want the beautiful moments to shine, you have to contrast that with dark and gruesome moments. That's the way life is.
101
I think I've got a decent imagination. I hope some of my stories inspire other young imaginations. Imagination
102
When you hear the words 'magic' and 'story', they will probably evoke thoughts of your favourite fairy tales from childhood. Storybook pages abound with all manner of magic: fantastical fairies, wish-granting genies, or even a certain boy wizard.
103
When I see how fast technology is advancing, my mind thinks of evolution and how organisms also have to evolve or adapt in order to, in their case, survive. Technology
104
When you're in elementary school, you get these amazing assignments, like to come up with your own animal, come up with your own city, come up with your own planet, what do the people look like; you're very much encouraged to be as imaginative as possible. Amazing
105
I would love having Winnie-the-Pooh stay here at the house. We could talk of food and what we were eating next. Maybe ponder that over a little morsel... and then take a little nap and dream of desserts.
106
I loved stories as a kid, both being read to me and enjoying on my own. All these stories inspired my imagination, and that's what I have always aimed at doing for my readers: ignite their imaginations. Imagination
107
I'd love to be an astronaut. I bet you get a better understanding of our planet seeing it from a distance.
108
I love making books for children. Big kids, little kids, old kids and new.
109
I obsess over things... especially my book projects. It can be very time consuming.
110
I love books, and I love to read, and I had ideas for books that I thought would be neat to read.
111
The exciting thing about doing art for someone else's story is how I can translate their world through pictures, and that's always a pretty big challenge.
112
I don't look at stories in genres. A good story is a good story, no matter what planet it happens on, whether the characters are mice or human or whatever. That's how I look at it.
113
I get ideas from everywhere: movies, books, movies, nature - it comes into my brain, it sits there for a while, and it starts coming back out.
114
I think, in real life, when we're facing death - that is, when we come out on the other side of it, whether it's death of a friend or a family member - you come out on the other side of the mourning cherishing your life that much more.
115
With the success of 'Spiderwick,' it's allowed me to be able to have the freedom to really be able to tell the stories that I really wanted to tell, that I've always wanted to tell.
116
I never want to dumb it down. If there's any simplification, it's just a simplification to make sure that the reader understands the point that the character is trying to make.
117
The most challenging and exciting aspect is the outline and formation of the plot points. This is the stage where the notion of the story begins to take shape, and I can see glimpses of what is to come.
118
My outlines can be 10-20 pages in length and focus primarily on the physical active plot over the emotional plot.
119
I want my stories to be understood and enjoyed by anyone, so I need 'beta-readers' who will tell me when the plot is working or not working, and when my writing is concise or vague.
120
Illustrations can be a big window: a looking glass into the author's imagination.
121
When I was a kid, I loved to draw, and I was lucky because I had parents and teachers and grown-ups around who recognised and encouraged that.
122
If I rewind back to that period, I was 8 in 1977 when 'Star Wars' was in theaters. I saved up money, or my parents got me the 'Art of Star Wars' book.
123
In 2008, my one-and-a-half-year-old daughter, Sophia, suffered a grand mal seizure. It came from nowhere, for no apparent reason, and took hold of my little fairy-girl.
124
I must confess that although I am quite passionate about the books I create for children, I am not the best oral storyteller. In fact, I stink at it.
125
Now, as Global Ambassador for Starlight Children's Foundation, which brightens the lives of poorly children, I visit hospitals and tell stories to the young patients. Sometimes I read. Sometimes I draw.
126
I can't remember a time when I wasn't inspired by 'Star Wars.'
201
In some ways, you kind of take a personality and drop it on the ground, and it breaks into a bunch of little pieces, and you kind of water those pieces, and it grows into characters. So they're all me in a way.
202
Balancing an illustrator and author can be tricky, but I was an illustrator mostly before I wrote my books.
203
I love stories. I loved stories when I was a kid. My mom read stories to me all the time.
204
'The Wizard of Oz' and 'Alice in Wonderland' inspired me. I wanted to take those themes and try to bring it into a more 21st story with aliens.
205
I think about what 10-year-old Tony would want that 40-year-old Tony can make.
206
If you like my renditions of faerie-folk, then you will most certainly like Brian Froud's work.
207
My fifth grade teacher Mr. Straussberger noticed I was having trouble with some of my book reports, but he knew I loved to draw. He gave me extra credit if I did a drawing from the book that I was reading.
208
I've always been a chameleon from book to book, like a director who does different films in the best possible way.
209
I feel very proud in what we've created in the 'Spiderwick' stories. And, frankly, I am glad we are ending the series on a high-note.
210
I was a tremendous fan of the original Kenneth Grahame short story, 'The Reluctant Dragon.'
211
Usually, an author writes a manuscript that is handed in to the editor. The editor will then work with an art director to find just the right illustrator for the job, and off they go. Many times, the illustrator and author never meet.
212
There are many challenges I face while working on a book. Working within deadlines and schedules is certainly one of the bigger ones for me. I want to create the best possible book I can for my readers with words and pictures - and that takes time to get it just right.
213
I read a lot of fantasy and grew up on 'Star Wars' and 'Star Trek.' I loved going to Middle Earth. 'Dungeons & Dragons' was a huge influence.
214

The script ran 0.002 seconds.